Project Crawler – Technical Assessment

The following game, denoted with the alias “Project Crawler,” is a Roblox tower-defense game. This technical assessment aims to diagnose the prerequisites for such a game to exist on the Roblox platform. A detailed exploration of the idea can be found here.

Directory of Contents

Types

String

“This is a string.”

Integer

1, 2, 3, 4, 5…

Float

3.14, 1.5, 2.8, 9.7734…

Reference, short “Ref”

Reference to a game asset, website, etc…

Enumerations, short “Enum”

Enumerations are pre-defined finite values that a variable can have.

Rarity

Enumerations Abundance - 100%
COMMON Most abundant - 70%
UNCOMMON 15%
RARE 8%
EPIC 3%
LEGENDARY 0.9%
MYTHIC - Dungeons Least abundant - 0.1%

Hostility

Enumerations Likelihood to attack
PASSIVE None even if provoked
TRIGGERED Will if provoked
HOSTILE Will without provoking

Fighting Style

  Low Distance High Distance
Physical PL PH
Magic ML MH

Classes

Class Fighting Style
Tank PL or PH
Damage ANY
Mage ML or MH
Support ANY

Luck

Float-based type that is bounded by low of 0, high of 1 and can be any real number.

A luck of 0 has a 0% chance of happening. A luck of 1 has a 100% chance of happening.

Items

Basic Properties:

Weaponry

Inherited basic properties from Items

Additional properties:

Characters

Basic Properties:

NPCs

Inherited basic properties from Characters

Additional properties:

Enemies

Inherited basic properties from Characters

Waves

- Gets harder after each one
    - More enemies
    - More difficult enemies
    - More varied enemies

Map design

- Detailed area
- Not overcrowded
- Ambience
    - Sound (during build phase)
        - Becomes more intense on boss wave
    - Dim lighting (light splotches)
- Relatively large
- Clear path
    - Clear path for enemies
    - Path diverging

The Objective

- Multiple entrys for enemies
    - Pathfinding algorithm

Traps

- Map part that you can give you advantage by killing enemies
- Generic but can change depending on map

Character selection

- Before the waves